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DeeptownResourcesCalculator

Statistical Analysis of Resources in Rockbite's mobile game, "Deep Town"

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Total Time to Produce Required Subcomponents:

# Resource Production Time Req’d
1 Solar panel 5 hours, 5 minutes
2 Plastic 4 hours, 3 minutes, 10 seconds
3 Refined oil 3 hours, 46 minutes, 20 seconds
4 Motherboard 2 hours, 47 minutes, 27 seconds
5 Uranium rod 2 hours, 26 minutes, 45 seconds
6 Solid propellant 2 hours, 7 minutes, 26 seconds
7 Bomb 2 hours, 5 minutes, 41 seconds
8 Diethyl ether 1 hour, 58 minutes, 11 seconds
9 Accumulator 1 hour, 23 minutes
10 Ethanol 1 hour, 6 minutes, 47 seconds
11 Sulfuric acid 50 minutes, 24 seconds
12 Circuit 43 minutes, 23 seconds
13 Haircomb 41 minutes, 45 seconds
14 Liana 38 minutes
15 Gear 35 minutes, 58 seconds
16 Rubber 34 minutes
17 Oxygen 31 minutes, 24 seconds
18 Diamond cutter 27 minutes, 27 seconds
19 Grapes 18 minutes
20 Maya calendar 17 minutes
21 Clean water 16 minutes, 24 seconds
22 Hydrogen 15 minutes, 42 seconds
23 Steel plate 13 minutes, 47 seconds
24 Lamp 13 minutes, 6 seconds
25 Gunpowder 11 minutes, 23 seconds
26 Titanium bar 7 minutes, 10 seconds
27 Emerald ring 7 minutes, 5 seconds
28 Lab flask 6 minutes
29 Battery 5 minutes, 35 seconds
30 Insulated wire 5 minutes, 14 seconds
31 Glass 5 minutes
32 Amber bracelet 4 minutes, 19 seconds
33 Green laser 3 minutes, 53 seconds
34 Wood 3 minutes, 24 seconds
35 Oil 3 minutes, 20 seconds
36 Polished diamond 2 minutes, 38 seconds
37 Polished sapphire 2 minutes, 38 seconds
38 Steel bar 2 minutes, 21 seconds
39 Sulfur 2 minutes
40 Sodium 2 minutes
41 Silicon 2 minutes
42 Polished topaz 1 minute, 58 seconds
43 Polished alexandrite 1 minute, 58 seconds
44 Amber insulation 1 minute, 42 seconds
45 Platinum 1 minute, 40 seconds
46 Silver bar 1 minute, 32 seconds
47 Gold bar 1 minute, 17 seconds
48 Polished amethyst 1 minute, 17 seconds
49 Polished ruby 1 minute, 17 seconds
50 Titanium 1 minute, 14 seconds
51 Iron bar 1 minute, 13 seconds
52 Polished amber 47 seconds
53 Polished emerald 47 seconds
54 Aluminum bottle 47 seconds
55 Aluminum bar 32 seconds
56 Copper bar 27 seconds
57 Water 24 seconds
58 Graphite 22 seconds
59 Uranium ore 22 seconds
60 Sapphire 19 seconds
61 Diamond 19 seconds
62 Iron ore 11 seconds
63 Topaz 11 seconds
64 Alexandrite 11 seconds
65 Copper wire 11 seconds
66 Amber charger 8 seconds
67 Titanium ore 6 seconds
68 Silver ore 6 seconds
69 Charcoal 5 seconds
70 Copper nails 4 seconds
71 Coal 3 seconds
72 Amber 3 seconds
73 Copper ore 3 seconds
74 Aluminum ore 3 seconds
75 Gold ore 3 seconds
76 Emerald 3 seconds
77 Ruby 3 seconds
78 Amethyst 3 seconds

Calculation Footnotes

The purpose of this is NOT to ACCURATELY reflect the amount of REAL-TIME required to produce a resource, but to show how resources compare to others.

  1. For base resources (e.g., coal, iron ore, diamonds), the TimeToProduce value is the time it takes to produce one unit of that resource from a Level 8 mine (@ 17 RPM). This also factors in the availability of the resource in the mining areas:
    • Resources that have a 100% mine available (e.g., Area 1 is 100% coal) have a TimeToProduce equal to 17 / minute.
    • Resources without a 100% mine have a TimeToProduce of (17 * [max % available]) / minute.
      (e.g., Iron’s best mining areas are 30% iron, so its mining rate works out to 5.1 / minute)
    • The best estimate for the effective, online water collection rate (because it isn’t always raining) is 2.5 RPM. I haven’t been able to verify or test this, but anyone can provide a more accurate value for this, please let me know.
    • Oil rate is based off of a Level 3 oil pump (no boosts)
  2. All production rates assume online mining speeds, no crystal boosts, and no drone boosts.

  3. Simultaneous production is NOT considered in durations. When looking at the “time to produce subcomponents” for a resource, this value is essentially the amount of time it would take if you could only be doing one action at any given time (e.g., first you must mine the base ore, then smelt it into bars one at a time, etc.)